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Pentagon poison with MTV flavor

Army markets free 'war game' to youths

By Matthew L. Schwartz

According to a recent exclusive article in the June issue of P.C. Gamer, a magazine directed at computer game fans, the United States Army has begun to fund a game called "America's Army" until 2007.

"America's Army" promises to have life-like simulation--boot-camp training as well as proper weapon functioning.

"The goal of the game," according to writer Daniel Morris, is to "realistically model the weapons, tactics, and experiences of the modern army."

This includes using weapons as they are used in real life, as well as planning attacks.

"Weapons are all painstakingly modeled from the Army's cache of real-world weaponry. You can expect the M16 to jam at a realistic rate (and you can expect the AK-47 to never jam) . . . The M209 grenade launcher fires its projectile in a lifelike arc, with a lifelike kill radius . . . the SAW machine gun, while a lethally precise killing instrument when set up on a supported tripod, must be defended by riflemen when deployed in such an exposed manner ... Night vision will be modeled so accurately that greasy thumbprints will mar the goggle lenses."

According to the three-page spread, the Army is not only employing its own computer scientists with doctorates but is also employing Interplay and, most important, Maxis to help them develop the program. Maxis has been creating simulator games for the past 10 years. Its most recent release was "The Sims," in which you can create your own people. It has also done farming simulations, as well as city simulations.

The game promises to update users every "18 to 24 months" with new missions and plans to "follow real-world headlines 'as closely as appropriate.' "

The system would also allow the user to receive specialized training, such as preparation to be a sniper. After the training the user would receive a badge and be considered a "more valuable" player.

With all of these advanced features some think that the Army stands to make a fortune in the "shoot 'em up" game market that has increased in profit over the last few years.

Pentagon war is not a game

However, the Army has something much more valuable than money in mind: It wants recruits. They, unlike the video game figures, may very well die.

This violent simulation game is available free of charge to anyone who asks, although the Army hopes to market the simulation to the "key recruitment demographic of 18-to-25-year-old males."

"'We're keeping it an action game,' says Mike Capps, the civilian contractor who heads up the development of 'America's Army'."

It is clear that with this game's frightening accuracy, the Army is "virtually training" its new recruits: a massive army of children to fight Bush's endless war.

This game is not the only form of propaganda that the United States Army is using to win over teenagers. Recently, the military began its "Army of One" program. Adam Kranzel of California told Workers World: "The Army of One program appeals to many of the students I know, because it allows them to still think of themselves as non-conformists."

Also noteworthy is the Army's version of MTV's hit series "The Real World," creating its own webcast where viewers can "follow a recruit" and "see if they make it."

The Army has also done mass mailings to teenage males over the last few years, with "giveaways" such as free phone cards and T-shirts and caps to those who called for more information.

It is obvious that Bush's Army plans to continue this ongoing and racist war. And it is using advanced marketing ploys such as highly addictive personal computer games all the way down to merchandising for an organization that was formed with the intent to kill and suppress workers and oppressed people around the world, while training an army of children to do its killing.

Reprinted from the July 4, 2002, issue of Workers World newspaper

This article is copyright under a Creative Commons License.
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